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ALDT
2009
Springer
207views Algorithms» more  ALDT 2009»
16 years 1 months ago
Anytime Self-play Learning to Satisfy Functional Optimality Criteria
We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches fo...
Andriy Burkov, Brahim Chaib-draa
ICANN
2009
Springer
16 years 1 months ago
Evolving Memory Cell Structures for Sequence Learning
The best recent supervised sequence learning methods use gradient descent to train networks of miniature nets called memory cells. The most popular cell structure seems somewhat ar...
Justin Bayer, Daan Wierstra, Julian Togelius, J&uu...
ICALT
2008
IEEE
16 years 1 months ago
A Semantic Infrastructure to Support a Federation of Agricultural Learning Repositories
This paper discusses how Semantic Web technologies are being adopted, specialized, and put in practice in order to set up a technical infrastructure that will facilitate sharing a...
Nikos Manouselis, Alberto Abian, Jesús Soto...
ICRA
2008
IEEE
129views Robotics» more  ICRA 2008»
16 years 1 months ago
Compliant manipulation for peg-in-hole: Is passive compliance a key to learn contact motion?
— We examine the usefulness of passive compliance in a manipulator that learns contact motion. Based on the notice that humans outperforms robots with the contact motion, we foll...
Seung-kook Yun
HICSS
2007
IEEE
122views Biometrics» more  HICSS 2007»
16 years 1 months ago
Learning Conversations in World of Warcraft
We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three...
Bonnie A. Nardi, Stella Ly, Justin Harris