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AAI
1998
101views more  AAI 1998»
15 years 6 months ago
Layered Approach to Learning Client Behaviors in the Robocup Soccer Server
In the past few years, Multiagent Systems (MAS) has emerged as an active subfield of Artificial Intelligence (AI). Because of the inherent complexity of MAS, there is much inter...
Peter Stone, Manuela M. Veloso
BMCBI
2010
118views more  BMCBI 2010»
15 years 6 months ago
From learning taxonomies to phylogenetic learning: Integration of 16S rRNA gene data into FAME-based bacterial classification
Background: Machine learning techniques have shown to improve bacterial species classification based on fatty acid methyl ester (FAME) data. Nonetheless, FAME analysis has a limit...
Bram Slabbinck, Willem Waegeman, Peter Dawyndt, Pa...
NAACL
2001
15 years 8 months ago
Learning Optimal Dialogue Management Rules by Using Reinforcement Learning and Inductive Logic Programming
Developing dialogue systems is a complex process. In particular, designing efficient dialogue management strategies is often difficult as there are no precise guidelines to develo...
Renaud Lecoeuche
NIPS
2001
15 years 8 months ago
Linking Motor Learning to Function Approximation: Learning in an Unlearnable Force Field
Reaching movements require the brain to generate motor commands that rely on an internal model of the task's dynamics. Here we consider the errors that subjects make early in...
O. Donchin, Reza Shadmehr
IJCAI
2003
15 years 8 months ago
Learning Minesweeper with Multirelational Learning
Minesweeper is a one-person game which looks deceptively easy to play, but where average human performance is far from optimal. Playing the game requires logical, arithmetic and p...
Lourdes Peña Castillo, Stefan Wrobel