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CHI
2008
ACM
16 years 6 months ago
Creativity interventions: physical-digital activities for promoting group creativity
Arizona State University's Arts, Media, and Engineering Program is currently addressing the need to assess the growth of group creativity in trans-disciplinary collaboration....
Lisa M. Tolentino, Aisling Kelliher, David Birchfi...
ICPR
2008
IEEE
16 years 24 days ago
Spam filtering with several novel bayesian classifiers
In this paper, we report our work on spam filtering with three novel bayesian classification methods: Aggregating One-Dependence Estimators (AODE), Hidden Naïve Bayes (HNB), Loca...
Chuanliang Chen, Yingjie Tian, Chunhua Zhang
ASSETS
2006
ACM
16 years 10 days ago
Accessibility now!: teaching accessible computing at the introductory level
As ASSETS attendees, we are clearly interested in promoting accessibility in computing. One way to do this is to teach courses on the topic. Most such courses are aimed at upper-l...
Brian J. Rosmaita
HT
2003
ACM
15 years 11 months ago
The ambient wood journals: replaying the experience
The Ambient Wood project aims to facilitate a learning experience using an adaptive infrastructure in an outdoor environment. This involves sensor technology, virtual world orches...
Mark J. Weal, Danius T. Michaelides, Mark K. Thomp...
SODA
2008
ACM
184views Algorithms» more  SODA 2008»
15 years 7 months ago
Coresets, sparse greedy approximation, and the Frank-Wolfe algorithm
The problem of maximizing a concave function f(x) in a simplex S can be solved approximately by a simple greedy algorithm. For given k, the algorithm can find a point x(k) on a k-...
Kenneth L. Clarkson