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EDUTAINMENT
2008
Springer
15 years 8 months ago
Efficient Method for Point-Based Rendering on GPUs
Abstract. We describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. we keep the rendering qu...
La-mei Yan, You-wei Yuan
VSGAMES
2010
129views Game Theory» more  VSGAMES 2010»
15 years 5 months ago
Validation of Serious Games Attributes Using the Technology Acceptance Model
—The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced ...
Amri Yusoff, Richard Crowder, Lester Gilbert
ICPR
2008
IEEE
16 years 7 months ago
A matrix alignment approach for link prediction
This paper introduces a new discriminative learning technique for link prediction based on the matrix alignment approach. Our algorithm automatically determines the most predictiv...
Jerry Scripps, Pang-Ning Tan, Feilong Chen, Abdol-...
AAAI
2010
15 years 8 months ago
G-Optimal Design with Laplacian Regularization
In many real world applications, labeled data are usually expensive to get, while there may be a large amount of unlabeled data. To reduce the labeling cost, active learning attem...
Chun Chen, Zhengguang Chen, Jiajun Bu, Can Wang, L...
NAACL
2004
15 years 8 months ago
Exponential Priors for Maximum Entropy Models
Maximum entropy models are a common modeling technique, but prone to overfitting. We show that using an exponential distribution as a prior leads to bounded absolute discounting b...
Joshua Goodman