Abstract. An architecture for achieving word recognition and incremental learning of new words in a language processing system is presented. The architecture is based on neural ass...
In this paper, a three-component architecture of a learning environment for Go is sketched, which can be applied to any two-player, deterministic, full information, partizan, comb...
We present the use of layered probabilistic representations for modeling human activities, and describe how we use the representation to do sensing, learning, and inference at mul...
Abstract— Many robotic control tasks involve complex dynamics that are hard to model. Hand-specifying trajectories that satisfy a system’s dynamics can be very time-consuming a...
Jie Tang, Arjun Singh, Nimbus Goehausen, Pieter Ab...
This paper presents three methods that can be used to recognize paraphrases. They all employ string similarity measures apshallow abstractions of the input sentences, and a Maximu...