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CG
2002
Springer
15 years 6 months ago
Learning a Game Strategy Using Pattern-Weights and Self-play
Abstract. This paper demonstrates the use of pattern-weights in order to develop a strategy for an automated player of a non-cooperative version of the game of Diplomacy. Diplomacy...
Ari Shapiro, Gil Fuchs, Robert Levinson
ICPR
2010
IEEE
15 years 4 months ago
Cross Entropy Optimization of the Random Set Framework for Multiple Instance Learning
Abstract--Multiple instance learning (MIL) is a recently researched technique used for learning a target concept in the presence of noise. Previously, a random set framework for mu...
Jeremy Bolton, Paul D. Gader
IROS
2007
IEEE
150views Robotics» more  IROS 2007»
16 years 27 days ago
Long-Term learning using multiple models for outdoor autonomous robot navigation
Abstract—Autonomous robot navigation in unstructured outdoor environments is a challenging area of active research. The navigation task requires identifying safe, traversable pat...
Michael J. Procopio, Jane Mulligan, Gregory Z. Gru...
245
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LAMAS
2005
Springer
16 years 2 days ago
An Overview of Cooperative and Competitive Multiagent Learning
Abstract Multi-agent systems (MASs) is an area of distributed artificial intelligence that emphasizes the joint behaviors of agents with some degree of autonomy and the complexiti...
Pieter Jan't Hoen, Karl Tuyls, Liviu Panait, Sean ...
ICANN
2009
Springer
15 years 11 months ago
Learning Complex Population-Coded Sequences
The sequential structure of complex actions is apparently at an abstract “cognitive” level in several regions of the frontal cortex, independent of the control of the immediate...
Kiran V. Byadarhaly, Mithun Perdoor, Suresh Vasa, ...