—Reinforcement learning is a framework in which an agent can learn behavior without knowledge on a task or an environment by exploration and exploitation. Striking a balance betw...
Zhengqiao Ji, Q. M. Jonathan Wu, Maher A. Sid-Ahme...
The main goals of using simulations and Virtual Environments for Training/Learning (VET/L) are to avoid risks and unwanted consequences, to reduce training costs, and to promote tr...
Kahina Amokrane, Domitile Lourdeaux, Jean-Marie Bu...
-This paper describes the use of a Fuzzy Cognitive Map (FCM) to model disaster reconstruction, based on data collected from the cities of BAM and Baravat. The extended fuzzy cognit...
Social software, such as blogs, wikis, tagging systems and collaborative filters, treats the group as a first-class object within the system. Drawing from theories of transactiona...
In order to efficiently manage and use of the information on the Web it becomes crucial to provide personalization not only within single systems, but across various web applicati...