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AIED
2005
Springer
16 years 1 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
PCM
2004
Springer
99views Multimedia» more  PCM 2004»
16 years 26 days ago
An Online Learning Framework for Sports Video View Classification
Sports videos have special characteristics such as well-defined video structure, specialized sports syntax, and some canonical view types. In this paper, we proposed an online lear...
Jun Wu, Xian-Sheng Hua, Jianmin Li, Bo Zhang, Hong...
ICAT
2003
IEEE
16 years 24 days ago
Distance Learning of Chang'an in an Immersive Environment
We have made a computer graphics model of Chang'an City when it was the capital of China during the Tang Dynasty (7-10th century). The real-time rendered images are projected...
Miho Kobayashi, Kei Utsugi, Masami Yamasaki, Haruo...
WEBDB
2010
Springer
155views Database» more  WEBDB 2010»
16 years 17 days ago
Learning Topical Transition Probabilities in Click Through Data with Regression Models
The transition of search engine users’ intents has been studied for a long time. The knowledge of intent transition, once discovered, can yield a better understanding of how diļ...
Xiao Zhang, Prasenjit Mitra
ITS
2010
Springer
167views Multimedia» more  ITS 2010»
16 years 9 days ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...