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ITICSE
2004
ACM
16 years 27 days ago
Self-efficacy and mental models in learning to program
Learning to program is a unique experience for each student, and it is not fully understood why one person in an introductory programming course learns to program better and more ...
Vennila Ramalingam, Deborah LaBelle, Susan Wiedenb...
ICRA
2003
IEEE
222views Robotics» more  ICRA 2003»
16 years 23 days ago
Path planning using learned constraints and preferences
— In this paper we present a novel method for robot path planning based on learning motion patterns. A motion pattern is defined as the path that results from applying a set of ...
Gregory Dudek, Saul Simhon
ICML
2003
IEEE
16 years 22 days ago
The Influence of Reward on the Speed of Reinforcement Learning: An Analysis of Shaping
Shaping can be an effective method for improving the learning rate in reinforcement systems. Previously, shaping has been heuristically motivated and implemented. We provide a for...
Adam Laud, Gerald DeJong
KCAP
2003
ACM
16 years 22 days ago
Learning programs from traces using version space algebra
While existing learning techniques can be viewed as inducing programs from examples, most research has focused on rather narrow classes of programs, e.g., decision trees or logic ...
Tessa A. Lau, Pedro Domingos, Daniel S. Weld
ILP
2003
Springer
16 years 20 days ago
Graph Kernels and Gaussian Processes for Relational Reinforcement Learning
RRL is a relational reinforcement learning system based on Q-learning in relational state-action spaces. It aims to enable agents to learn how to act in an environment that has no ...
Thomas Gärtner, Kurt Driessens, Jan Ramon