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ACMACE
2006
ACM
16 years 12 days ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
ACMSE
2006
ACM
16 years 12 days ago
Student perspectives of ePortfolios in computing education
This paper presents the preliminary findings of the Electronic Portfolio Student Perspective Instrument (EPSPI) developed to ascertain student attitudes and intended uses of ePort...
Albert Dieter Ritzhaupt, Oma Singh
ACMSE
2006
ACM
16 years 12 days ago
HELLAS: a specialized architecture for interactive deformable object modeling
Applications involving interactive modeling of deformable objects require highly iterative, floating-point intensive numerical simulations. As the complexity of these models incr...
Shrirang M. Yardi, Benjamin Bishop, Thomas P. Kell...
ASPLOS
2006
ACM
16 years 11 days ago
Accelerator: using data parallelism to program GPUs for general-purpose uses
GPUs are difficult to program for general-purpose uses. Programmers can either learn graphics APIs and convert their applications to use graphics pipeline operations or they can ...
David Tarditi, Sidd Puri, Jose Oglesby
ETRA
2006
ACM
165views Biometrics» more  ETRA 2006»
16 years 11 days ago
Empathic tutoring software agents using real-time eye tracking
This paper describes an empathic software agent (ESA) interface using eye movement information to facilitate empathy-relevant reasoning and behavior. Eye movement tracking is used...
Hua Wang, Mark H. Chignell, Mitsuru Ishizuka
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