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IJCNN
2008
IEEE
16 years 1 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant
IV
2008
IEEE
158views Visualization» more  IV 2008»
16 years 1 months ago
ComVis: A Coordinated Multiple Views System for Prototyping New Visualization Technology
There is a large number of interactive visualization tools, however no universal tool exists that covers all relevant aspects for all possible application domains. We have develop...
Kresimir Matkovic, Wolfgang Freiler, Denis Gracani...
AGILEDC
2007
IEEE
16 years 1 months ago
XP and Junior Developers: 7 Mistakes (and how to avoid them)
In two years of leading agile projects at Avanade, an organization heavy in recent college hires, I’ve learned a number of lessons about how to be successful with junior develop...
Richard Lawrence
DASFAA
2007
IEEE
139views Database» more  DASFAA 2007»
16 years 1 months ago
Self-tuning in Graph-Based Reference Disambiguation
Nowadays many data mining/analysis applications use the graph analysis techniques for decision making. Many of these techniques are based on the importance of relationships among t...
Rabia Nuray-Turan, Dmitri V. Kalashnikov, Sharad M...
ICDAR
2007
IEEE
16 years 1 months ago
Fast Lexicon-Based Scene Text Recognition with Sparse Belief Propagation
Using a lexicon can often improve character recognition under challenging conditions, such as poor image quality or unusual fonts. We propose a flexible probabilistic model for c...
Jerod J. Weinman, Erik G. Learned-Miller, Allen R....