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PGLDB
2003
225views Database» more  PGLDB 2003»
15 years 8 months ago
The Various Stages of an Instructional Systems Development Methodology for e-learning Modules
This paper reports the efforts which have been made towards a methodology based on elearning objects for the development of PGL modules. The Partnership in Global Learning (PGL) P...
Lúcia Blondet Baruque, Rubens N. Melo
UAI
2000
15 years 8 months ago
Utilities as Random Variables: Density Estimation and Structure Discovery
Decision theory does not traditionally include uncertainty over utility functions. We argue that the a person's utility value for a given outcome can be treated as we treat o...
Urszula Chajewska, Daphne Koller
NIPS
1993
15 years 8 months ago
The Power of Amnesia
We propose a learning algorithm for a variable memory length Markov process. Human communication, whether given as text, handwriting, or speech, has multi characteristic time scal...
Dana Ron, Yoram Singer, Naftali Tishby
187
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GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
15 years 8 months ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
15 years 8 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small