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IAT
2008
IEEE
16 years 27 days ago
Formalizing Multi-state Learning Dynamics
This paper extends the link between evolutionary game theory and multi-agent reinforcement learning to multistate games. In previous work, we introduced piecewise replicator dynam...
Daniel Hennes, Karl Tuyls, Matthias Rauterberg
FUZZIEEE
2007
IEEE
16 years 24 days ago
Learning Undirected Possibilistic Networks with Conditional Independence Tests
—Approaches based on conditional independence tests are among the most popular methods for learning graphical models from data. Due to the predominance of Bayesian networks in th...
Christian Borgelt
WACV
2005
IEEE
16 years 1 days ago
Using Co-Occurrence and Segmentation to Learn Feature-Based Object Models from Video
A number of recent systems for unsupervised featurebased learning of object models take advantage of cooccurrence: broadly, they search for clusters of discriminative features tha...
Thomas S. Stepleton, Tai Sing Lee
AI
2004
Springer
15 years 12 months ago
Multi-attribute Decision Making in a Complex Multiagent Environment Using Reinforcement Learning with Selective Perception
Abstract. Choosing between multiple alternative tasks is a hard problem for agents evolving in an uncertain real-time multiagent environment. An example of such environment is the ...
Sébastien Paquet, Nicolas Bernier, Brahim C...
CICLING
2004
Springer
15 years 12 months ago
Automatic Learning Features Using Bootstrapping for Text Categorization
When text categorization is applied to complex tasks, it is tedious and expensive to hand-label the large amounts of training data necessary for good performance. In this paper, we...
Wenliang Chen, Jingbo Zhu, Honglin Wu, Tianshun Ya...