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GECCO
2009
Springer
16 years 1 days ago
Novelty of behaviour as a basis for the neuro-evolution of operant reward learning
An agent that deviates from a usual or previous course of action can be said to display novel or varying behaviour. Novelty of behaviour can be seen as the result of real or appar...
Andrea Soltoggio, Ben Jones
IADIS
2008
15 years 9 months ago
e-Learning Courseware Effort Estimate Model
This paper presents an improved software estimation model, which uses to estimate developing effort of e-Learning's contents. This model is called the e-Learning courseware E...
Vajirasak Vanijja, Athitha Chokananratana
IJCAI
2007
15 years 8 months ago
General Game Learning Using Knowledge Transfer
We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other ...
Bikramjit Banerjee, Peter Stone
NIPS
2008
15 years 8 months ago
Regularized Learning with Networks of Features
For many supervised learning problems, we possess prior knowledge about which features yield similar information about the target variable. In predicting the topic of a document, ...
Ted Sandler, John Blitzer, Partha Pratim Talukdar,...
ACL
1998
15 years 8 months ago
PAT-Trees with the Deletion Function as the Learning Device for Linguistic Patterns
In this study, a learning device based on the PATtree data structures was developed. The original PAT-trees were enhanced with the deletion function to emulate human learning comp...
Keh-Jiann Chen, Wen Tsuei, Lee-Feng Chien