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ICIP
2008
IEEE
16 years 8 months ago
Low delay streaming of computer graphics
In this paper, we present a graphics streaming system for remote gaming in a local area network. The framework aims at creating a networked game platform for home and hotel enviro...
Peter Eisert, Philipp Fechteler
ICDE
2006
IEEE
285views Database» more  ICDE 2006»
16 years 8 months ago
An Approach to Adaptive Memory Management in Data Stream Systems
Adaptivity is a challenging open issue in data stream management. In this paper, we tackle the problem of memory adaptivity inside a system executing temporal sliding window queri...
Bernhard Seeger, Jürgen Krämer, Michael ...
GIS
2008
ACM
16 years 7 months ago
Monitoring continuous queries over streaming locations
We report on our experience from design and implementation of a powerful map application for managing, querying and visualizing evolving locations of moving objects. Instead of bu...
Kostas Patroumpas, Evi Kefallinou, Timos K. Sellis
SAC
2009
ACM
16 years 1 months ago
Adaptive burst detection in a stream engine
Detecting bursts in data streams is an important and challenging task. Due to the complexity of this task, usually burst detection cannot be formulated using standard query operat...
Marcel Karnstedt, Daniel Klan, Christian Pöli...
FDG
2009
ACM
16 years 1 months ago
Motion and scene complexity for streaming video games
This work provides detailed measurements of the motion and scene complexity for a wide variety of video games. Novel algorithms to measure motion and scene complexity are presente...
Mark Claypool