In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
Cognitive Vision has to represent, reason and learn about objects in its environment it has to manipulate and react to. There are deformable objects like humans which cannot be des...
Walter G. Kropatsch, Yll Haxhimusa, Pascal Lienhar...
This paper is based on a new way for determining the regularization trade-off in least squares support vector machines (LS-SVMs) via a mechanism of additive regularization which ha...
Kristiaan Pelckmans, Johan A. K. Suykens, Bart De ...
We describe and demonstrate the effectiveness of a method of predicting protein secondary structures, sheet regions in particular, using a class of stochastic tree grammars as rep...
Self configuring VLSI technology architectures offer a new environment for creating novel security functions. Two such functions for physical security architectures are proposed t...