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AIIDE
2006
15 years 8 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
DAGSTUHL
2006
15 years 8 months ago
Hierarchies Relating Topology and Geometry
Cognitive Vision has to represent, reason and learn about objects in its environment it has to manipulate and react to. There are deformable objects like humans which cannot be des...
Walter G. Kropatsch, Yll Haxhimusa, Pascal Lienhar...
ESANN
2004
15 years 8 months ago
Sparse LS-SVMs using additive regularization with a penalized validation criterion
This paper is based on a new way for determining the regularization trade-off in least squares support vector machines (LS-SVMs) via a mechanism of additive regularization which ha...
Kristiaan Pelckmans, Johan A. K. Suykens, Bart De ...
ISMB
1994
15 years 8 months ago
Predicting Location and Structure Of beta-Sheet Regions Using Stochastic Tree Grammars
We describe and demonstrate the effectiveness of a method of predicting protein secondary structures, sheet regions in particular, using a class of stochastic tree grammars as rep...
Hiroshi Mamitsuka, Naoki Abe
BLISS
2009
IEEE
15 years 8 months ago
Autonomous Physical Secret Functions and Clone-Resistant Identification
Self configuring VLSI technology architectures offer a new environment for creating novel security functions. Two such functions for physical security architectures are proposed t...
Wael Adi
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