: We consider socio-technical processes, i.e. processes where machines as well as humans participate. Typical examples occur in sales processes in e-commerce. Three modeling tasks ...
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
We describe an approach to building brain-computer interfaces (BCI) based on graphical models for probabilistic inference and learning. We show how a dynamic Bayesian network (DBN...
Sentence planning is a set of inter-related but distinct tasks, one of which is sentence scoping, i.e. the choice of syntactic structure for elementary speech acts and the decisio...
We present RDFGrowth, an algorithm that addresses a specific yet important scenario: large scale, end user targeted, metadata exchange P2P applications. In this scenario, peers per...
Giovanni Tummarello, Christian Morbidoni, Joackin ...