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CHI
2006
ACM
16 years 6 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
CSEE
2009
Springer
16 years 1 months ago
A Global and Competition-Based Model for Fostering Technical and Soft Skills in Software Engineering Education
The project experience described in this paper builds upon three years of running global software development projects in an educational setting. It explicitly addresses some of t...
Olly Gotel, Vidya Kulkarni, Moniphal Say, Christel...
LOCA
2009
Springer
16 years 29 days ago
Improving Location Fingerprinting through Motion Detection and Asynchronous Interval Labeling
Abstract. Wireless signal strength fingerprinting has become an increasingly popular technique for realizing indoor localization systems using existing WiFi infrastructures. Howev...
Philipp Bolliger, Kurt Partridge, Maurice Chu, Mar...
IROS
2008
IEEE
230views Robotics» more  IROS 2008»
16 years 25 days ago
Visual recognition of grasps for human-to-robot mapping
— This paper presents a vision based method for grasp classification. It is developed as part of a Programming by Demonstration (PbD) system for which recognition of objects and...
Hedvig Kjellström, Javier Romero, Danica Krag...
MOBIQUITOUS
2007
IEEE
16 years 21 days ago
A Ubiquitous Context-Aware Environment for Surgical Training
— The age of technology has changed the way that surgeons are being trained. Traditional methodologies for training can include lecturing, shadowing, apprenticing, and developing...
Patricia Ordonez, Palanivel Balaji Kodeswaran, Vla...