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AAAI
1998
15 years 8 months ago
Emotion Model for Life-Like Agent and Its Evaluation
This paper proposes an emotion model for life-like agents with emotions and motivations. This model consists of reactive and deliberative mechanisms. The former generates low-leve...
Hirohide Ushida, Yuji Hirayama, Hiroshi Nakajima
ACL
2000
15 years 8 months ago
Headline Generation Based on Statistical Translation
Extractive summarization techniques cannot generate document summaries shorter than a single sentence, something that is often required. An ideal summarization system would unders...
Michele Banko, Vibhu O. Mittal, Michael J. Witbroc...
CLEIEJ
2007
86views more  CLEIEJ 2007»
15 years 6 months ago
Requirements Game: Teaching Software Project Management
: Several business areas, like Management and Negotiation, have used games like a didactic way to simulate world reality, to introduce students to the day-to-day generated problems...
Carlos Mario Zapata Jaramillo, Gabriel Awad-Aubad
SIGUCCS
2006
ACM
16 years 17 days ago
Better results in mathematics lessons with a virtual personal teacher
In this paper we present the results of an experiment made with our e-librarian service ”MatES”, an e-Learning tool on fractions in mathematics. MatES allows students to enter...
Serge Linckels, Carole Dording, Christoph Meinel
ACII
2007
Springer
16 years 24 days ago
Entertainment Modeling in Physical Play Through Physiology Beyond Heart-Rate
An investigation into capturing the relation of physiology, beyond heart rate recording, to expressed preferences of entertainment in children’s physical gameplay is presented in...
Georgios N. Yannakakis, John Hallam