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CHI
2006
ACM
16 years 6 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
SIGMOD
2006
ACM
137views Database» more  SIGMOD 2006»
16 years 6 months ago
Optimal multi-scale patterns in time series streams
We introduce a method to discover optimal local patterns, which concisely describe the main trends in a time series. Our approach examines the time series at multiple time scales ...
Spiros Papadimitriou, Philip S. Yu
ICDE
2010
IEEE
171views Database» more  ICDE 2010»
16 years 6 months ago
Surrogate Ranking for Very Expensive Similarity Queries
1 We consider the problem of similarity search in applications where the cost of computing the similarity between two records is very expensive, and the similarity measure is not a...
Chris Jermaine, Fei Xu, Mingxi Wu, Ravi Jampani, T...
MOBISYS
2005
ACM
16 years 5 months ago
The Horus WLAN location determination system
We present the design and implementation of the Horus WLAN location determination system. The design of the Horus system aims at satisfying two goals: high accuracy and low comput...
Moustafa Youssef, Ashok K. Agrawala
DCC
2008
IEEE
16 years 5 months ago
Semantic security for the McEliece cryptosystem without random oracles
In this paper, we formally prove that padding the plaintext with a random bit-string provides the semantic security against chosen plaintext attack (IND-CPA) for the McEliece (and ...
Ryo Nojima, Hideki Imai, Kazukuni Kobara, Kirill M...