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DIS
2009
Springer
15 years 4 months ago
Player Modeling for Intelligent Difficulty Adjustment
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Olana Missura, Thomas Gärtner
INFOCOM
2007
IEEE
16 years 1 months ago
Optimal Policies for Distributed Data Aggregation in Wireless Sensor Networks
Abstract— We consider the scenario of distributed data aggregation in wireless sensor networks, where each sensor can obtain and estimate the information of the whole sensing fi...
Zhenzhen Ye, Alhussein A. Abouzeid, Jing Ai
ICASSP
2011
IEEE
14 years 10 months ago
An acoustically-motivated spatial prior for under-determined reverberant source separation
We consider the task of under-determined reverberant audio source separation. We model the contribution of each source to all mixture channels in the time-frequency domain as a ze...
Ngoc Q. K. Duong, Emmanuel Vincent, Rémi Gr...
CVPR
2012
IEEE
13 years 9 months ago
Meta-class features for large-scale object categorization on a budget
In this paper we introduce a novel image descriptor enabling accurate object categorization even with linear models. Akin to the popular attribute descriptors, our feature vector ...
Alessandro Bergamo, Lorenzo Torresani
CVPR
2007
IEEE
16 years 8 months ago
Joint Object Segmentation and Behavior Classification in Image Sequences
In this paper, we propose a general framework for fusing bottom-up segmentation with top-down object behavior classification over an image sequence. This approach is beneficial fo...
Laura Gui, Jean-Philippe Thiran, Nikos Paragios