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CHI
2007
ACM
15 years 10 months ago
Education, entertainment and authenticity: lessons learned from designing an interactive exhibit about medieval music
In this paper we describe the design experience gathered from creating an interactive exhibit about medieval music. This system was designed as an educational exhibit that relies ...
Marius Wolf, Eric Lee, Jan Borchers
EUSFLAT
2003
117views Fuzzy Logic» more  EUSFLAT 2003»
15 years 8 months ago
Genetic fuzzy controllers: from simulated based learning to a real application
This work shows a stand-alone photovoltaic system application based on fuzzy logic controllers and genetic fuzzy systems. A hierarchical fuzzy controller has been designed that at...
Joaquín Cañada Bago, Jorge Aguilera,...
JFR
2006
75views more  JFR 2006»
15 years 6 months ago
Topological map learning from outdoor image sequences
We propose an approach to building topological maps of environments based on image sequences. The central idea is to use manifold constraints to find representative feature protot...
Xuming He, Richard S. Zemel, Volodymyr Mnih
PAMI
2007
137views more  PAMI 2007»
15 years 6 months ago
Biometrics from Brain Electrical Activity: A Machine Learning Approach
—The potential of brain electrical activity generated as a response to a visual stimulus is examined in the context of the identification of individuals. Specifically, a framewor...
Ramaswamy Palaniappan, Danilo P. Mandic
AIED
2009
Springer
15 years 4 months ago
Exploiting Partial Problem Spaces Learned from Users' Interactions to Provide Key Tutoring Services in Procedural and Ill-Define
In previous works, we showed how sequential pattern mining can be used to extract a partial problem space from logged user interactions for a procedural and ill-defined domain wher...
Philippe Fournier-Viger, Roger Nkambou, Engelbert ...