We present lessons learned from developing Alice, a 3D graphics programming environment designed for undergraduates with no 3D graphics or programming experience. Alice is a Windo...
Matthew Conway, Steve Audia, Tommy Burnette, Denni...
In many important text classification problems, acquiring class labels for training documents is costly, while gathering large quantities of unlabeled data is cheap. This paper sh...
Kamal Nigam, Andrew McCallum, Sebastian Thrun, Tom...
In this paper we investigate the task of automatically identifying the correct argument structure for a set of verbs. The argument structure of a verb allows us to predict the rel...
Recognizing 3D objects from arbitrary view points is one of the most fundamental problems in computer vision. A major challenge lies in the transition between the 3D geometry of o...
Qualitative models are often a useful abstraction of the physical world. Learning qualitative models from numerical data sible way to obtain such an abstraction. We present a new ...
Jure Zabkar, Martin Mozina, Ivan Bratko, Janez Dem...