Sciweavers

5114 search results - page 859 / 1023
» Learning for Evolutionary Design
Sort
View
SIGITE
2005
ACM
16 years 1 days ago
A cross-collegiate analysis of software development course content
Many undergraduate IT programs recognize that their graduates will find jobs as software developers. As such, software development (analysis and design) courses are often a core r...
Timothy Burns, Robb Klashner
UIST
2004
ACM
15 years 12 months ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin
BIOADIT
2004
Springer
15 years 12 months ago
The Genealogy of Biomimetics: Half a Century?s Quest for Dynamic IT
Abstract. Biologically inspired approaches to the design of general IT are presently flourishing. Investigating the scientific and historical roots of the tendency will serve to pr...
Mikkel Holm Sørensen
SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
15 years 11 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
ACMACE
2009
ACM
15 years 11 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace