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IADIS
2003
15 years 8 months ago
Versioning of E-Learning Objects Enabling Flexible Reuse
One promise that has always been made in the field of e-learning is the possibility to create and deliver learning material that is adaptable to individual learners. Realising thi...
Wolfgang Theilmann, Michael Altenhofen
AAAI
2000
15 years 8 months ago
Interactive Training for Synthetic Characters
Compelling synthetic characters must behave in ways that reflect their past experience and thus allow for individual personalization. We therefore need a method that allows charac...
Song-Yee Yoon, Robert C. Burke, Bruce Blumberg, Ge...
DAGSTUHL
1994
15 years 8 months ago
Function-Based Object Recognition
Functionality-based recognition systems recognize objects at the category level by reasoning about how well the objects support the expected function. Such systems naturally assoc...
Louise Stark, Kevin W. Bowyer
GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
15 years 7 months ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
ICML
2010
IEEE
15 years 7 months ago
Causal filter selection in microarray data
The importance of bringing causality into play when designing feature selection methods is more and more acknowledged in the machine learning community. This paper proposes a filt...
Gianluca Bontempi, Patrick Emmanuel Meyer