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CIG
2005
IEEE
16 years 11 days ago
Case-Injection Improves Response Time for a Real-Time Strategy Game
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Chris Miles, Sushil J. Louis
AIED
2005
Springer
16 years 9 days ago
Semantic Description of Collaboration Scripts for Service Oriented CSCL Systems
Abstract. Many CSCL systems have embraced scripting and service oriented computing to achieve effective collaboration and system flexibility, respectively. While learning standard...
Guillermo Vega-Gorgojo, Miguel L. Bote-Lorenzo, Ed...
AIED
2005
Springer
16 years 9 days ago
Technology at work to mediate collaborative scientific enquiry in the field
This paper describes and contrasts findings from two related projects where groups of science pupils investigated local air pollution using a collection of mobile sensors and devic...
Hilary Smith, Rosemary Luckin, Geraldine Fitzpatri...
ECML
2005
Springer
16 years 9 days ago
Simple Test Strategies for Cost-Sensitive Decision Trees
We study cost-sensitive learning of decision trees that incorporate both test costs and misclassification costs. In particular, we first propose a lazy decision tree learning that ...
Shengli Sheng, Charles X. Ling, Qiang Yang
IEAAIE
2005
Springer
16 years 8 days ago
Movement Prediction from Real-World Images Using a Liquid State Machine
Prediction is an important task in robot motor control where it is used to gain feedback for a controller. With such a self-generated feedback, which is available before sensor rea...
Harald Burgsteiner, Mark Kröll, Alexander Leo...