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AIIDE
2009
15 years 8 months ago
Supporting Dialogue Generation for Story-Based Games
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters i...
Christopher Michael Kerr, Duane Szafron
CORR
2002
Springer
128views Education» more  CORR 2002»
15 years 6 months ago
The Deductive Database System LDL++
This paper describes the LDL++ system and the research advances that have enabled its design and development. We begin by discussing the new nonmonotonic and nondeterministic cons...
Faiz Arni, KayLiang Ong, Shalom Tsur, Haixun Wang,...
TEI
2009
ACM
151views Hardware» more  TEI 2009»
16 years 1 months ago
Architales: physical/digital co-design of an interactive story table
Many research efforts today explore how digitally augmented tables enable face-to-face interaction with digital content and applications. Yet the design of digital tables is still...
Ali Mazalek, Claudia Winegarden, Tristan Al-Haddad...
SP
1999
IEEE
145views Security Privacy» more  SP 1999»
15 years 11 months ago
A User-Centered, Modular Authorization Service Built on an RBAC Foundation
Psychological acceptability has been mentioned as a requirement for secure systems for as long as least privilege and fail safe defaults, but until now has been all but ignored in...
Mary Ellen Zurko, Richard Simon, Tom Sanfilippo
ICML
2009
IEEE
16 years 7 months ago
Optimized expected information gain for nonlinear dynamical systems
This paper addresses the problem of active model selection for nonlinear dynamical systems. We propose a novel learning approach that selects the most informative subset of time-d...
Alberto Giovanni Busetto, Cheng Soon Ong, Joachim ...