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NIPS
1996
15 years 7 months ago
Why did TD-Gammon Work?
Although TD-Gammon is one of the major successes in machine learning, it has not led to similar impressive breakthroughs in temporal difference learning for other applications or ...
Jordan B. Pollack, Alan D. Blair
SAGT
2010
Springer
175views Game Theory» more  SAGT 2010»
15 years 4 months ago
On Learning Algorithms for Nash Equilibria
Can learning algorithms find a Nash equilibrium? This is a natural question for several reasons. Learning algorithms resemble the behavior of players in many naturally arising gam...
Constantinos Daskalakis, Rafael Frongillo, Christo...
CVPR
2009
IEEE
17 years 1 months ago
Learning Visual Flows: A Lie Algebraic Approach
We present a novel method for modeling dynamic visual phenomena, which consists of two key aspects. First, the in- tegral motion of constituent elements in a dynamic scene is ca...
Dahua Lin, W. Eric L. Grimson, John W. Fisher III
AAAI
2011
14 years 6 months ago
Combining Learned Discrete and Continuous Action Models
Action modeling is an important skill for agents that must perform tasks in novel domains. Previous work on action modeling has focused on learning STRIPS operators in discrete, r...
Joseph Z. Xu, John E. Laird
GREC
2003
Springer
15 years 11 months ago
User Adaptation for Online Sketchy Shape Recognition
This paper presents a method of online sketchy shape recognition that can adapt to different user sketching styles. The adaptation principle is based on incremental active learning...
Zhengxing Sun, Liu Wenyin, Binbin Peng, Bin Zhang,...