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CVPR
2006
IEEE
16 years 8 months ago
A Design Principle for Coarse-to-Fine Classification
Coarse-to-fine classification is an efficient way of organizing object recognition in order to accommodate a large number of possible hypotheses and to systematically exploit shar...
Sachin Gangaputra, Donald Geman
ICCV
2007
IEEE
16 years 8 months ago
3D generic object categorization, localization and pose estimation
We propose a novel and robust model to represent and learn generic 3D object categories. We aim to solve the problem of true 3D object categorization for handling arbitrary rotati...
Silvio Savarese, Fei-Fei Li 0002
WWW
2007
ACM
16 years 7 months ago
Web page classification with heterogeneous data fusion
Web pages are more than text and they contain much contextual and structural information, e.g., the title, the meta data, the anchor text, etc., each of which can be seen as a dat...
Zenglin Xu, Irwin King, Michael R. Lyu
CHI
2005
ACM
16 years 7 months ago
Design and evaluation challenges of serious games
As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. The study of 'Serious Games', i.e. games for ...
Elaine M. Raybourn, Nathan Bos
TEI
2010
ACM
197views Hardware» more  TEI 2010»
16 years 1 months ago
Constructing with movement: kinematics
This paper describes Kinematics: a novel construction toy for children consisting of both active (shape-changing or rotating) and passive building blocks. In comparison to similar...
Leonhard Oschuetz, Daniel Wessolek, Wolfgang Sattl...