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ACMACE
2005
ACM
16 years 4 days ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot
IWC
2008
99views more  IWC 2008»
15 years 6 months ago
Pedagogy and usability in interactive algorithm visualizations: Designing and evaluating CIspace
Interactive algorithm visualizations (AVs) are powerful tools for teaching and learning concepts that are difficult to describe with static media alone. However, while countless A...
Saleema Amershi, Giuseppe Carenini, Cristina Conat...
ICML
2005
IEEE
16 years 7 months ago
Using additive expert ensembles to cope with concept drift
We consider online learning where the target concept can change over time. Previous work on expert prediction algorithms has bounded the worst-case performance on any subsequence ...
Jeremy Z. Kolter, Marcus A. Maloof
ECML
2006
Springer
15 years 10 months ago
Skill Acquisition Via Transfer Learning and Advice Taking
We describe a reinforcement learning system that transfers skills from a previously learned source task to a related target task. The system uses inductive logic programming to ana...
Lisa Torrey, Jude W. Shavlik, Trevor Walker, Richa...
NIPS
2000
15 years 8 months ago
Learning Continuous Distributions: Simulations With Field Theoretic Priors
Learning of a smooth but nonparametric probability density can be regularized using methods of Quantum Field Theory. We implement a field theoretic prior numerically, test its eff...
Ilya Nemenman, William Bialek