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AIIDE
2007
15 years 9 months ago
Automatic Rule Ordering for Dynamic Scripting
The goal of adaptive game AI is to enhance computercontrolled game-playing agents with (1) the ability to selfcorrect mistakes, and (2) creativity in responding to new situations....
Timor Timuri, Pieter Spronck, H. Jaap van den Heri...
AAAI
2004
15 years 8 months ago
Online Parallel Boosting
This paper presents a new boosting (arcing) algorithm called POCA, Parallel Online Continuous Arcing. Unlike traditional boosting algorithms (such as Arc-x4 and Adaboost), that co...
Jesse A. Reichler, Harlan D. Harris, Michael A. Sa...
ADMI
2010
Springer
15 years 5 months ago
Real-Time Sensory Pattern Mining for Autonomous Agents
Abstract. Autonomous agents are systems situated in dynamic environments. They pursue goals and satisfy their needs by responding to external events from the environment. In these ...
Pedro Sequeira, Cláudia Antunes
ICALP
2011
Springer
14 years 10 months ago
Content Search through Comparisons
We study the problem of navigating through a database of similar objects using comparisons. This problem is known to be strongly related to the small-world network design problem....
Amin Karbasi, Stratis Ioannidis, Laurent Massouli&...
IUI
2011
ACM
14 years 9 months ago
Predicting and compensating for lexicon access errors
Learning a foreign language is a long, error-prone process, and much of a learner’s time is effectively spent studying vocabulary. Many errors occur because words are only partl...
Lars Yencken, Timothy Baldwin