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KDD
2009
ACM
184views Data Mining» more  KDD 2009»
16 years 1 months ago
Thumbs-Up: a game for playing to rank search results
Human computation is an effective way to channel human effort spent playing games to solving computational problems that are easy for humans but difficult for computers to autom...
Ali Dasdan, Chris Drome, Santanu Kolay, Micah Alpe...
GLVLSI
2009
IEEE
122views VLSI» more  GLVLSI 2009»
16 years 1 months ago
Enhancing SAT-based sequential depth computation by pruning search space
The sequential depth determines the completeness of bounded model checking in design verification. Recently, a SATbased method is proposed to compute the sequential depth of a de...
Yung-Chih Chen, Chun-Yao Wang
ICASSP
2009
IEEE
16 years 1 months ago
Space Kernel Analysis
In this paper, we propose a novel nonparametric modeling technique, namely Space Kernel Analysis (SKA), as a result of the definition of the space kernel. We analyze the uncertai...
Liuling Gong, Dan Schonfeld
VR
2009
IEEE
228views Virtual Reality» more  VR 2009»
16 years 1 months ago
Natural Eye Motion Synthesis by Modeling Gaze-Head Coupling
Due to the intrinsic subtlety and dynamics of eye movements, automated generation of natural and engaging eye motion has been a challenging task for decades. In this paper we pres...
Xiaohan Ma, Zhigang Deng
ICRA
2009
IEEE
130views Robotics» more  ICRA 2009»
16 years 1 months ago
Model adaptation with least-squares SVM for adaptive hand prosthetics
— The state-of-the-art in control of hand prosthetics is far from optimal. The main control interface is represented by surface electromyography (EMG): the activation potentials ...
Francesco Orabona, Claudio Castellini, Barbara Cap...
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