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» Learning Social Preferences in Games
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TEDU
2008
126views Education» more  TEDU 2008»
15 years 5 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
INFOCOM
2008
IEEE
16 years 12 days ago
On Wireless Social Community Networks
—Wireless social community networks are emerging as a new alternative to provide wireless data access in urban areas. By relying on users in the network deployment, a wireless co...
Mohammad Hossein Manshaei, Julien Freudiger, M&aac...
CORR
2008
Springer
174views Education» more  CORR 2008»
15 years 6 months ago
Bounded Budget Connection (BBC) Games or How to make friends and influence people, on a budget
Motivated by applications in social networks, peer-to-peer and overlay networks, we define and study the Bounded Budget Connection (BBC) game - we have a collection of n players o...
Nikolaos Laoutaris, Laura J. Poplawski, Rajmohan R...
ACMICEC
2003
ACM
172views ECommerce» more  ACMICEC 2003»
15 years 11 months ago
Automated mechanism design: complexity results stemming from the single-agent setting
The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism ...
Vincent Conitzer, Tuomas Sandholm
ATAL
2006
Springer
15 years 9 months ago
Learning to cooperate in multi-agent social dilemmas
In many Multi-Agent Systems (MAS), agents (even if selfinterested) need to cooperate in order to maximize their own utilities. Most of the multi-agent learning algorithms focus on...
Jose Enrique Munoz de Cote, Alessandro Lazaric, Ma...