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AIIDE
2009
15 years 7 months ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
ECAI
2008
Springer
15 years 8 months ago
Learning in Planning with Temporally Extended Goals and Uncontrollable Events
Recent contributions to advancing planning from the classical model to more realistic problems include using temporal logic such as LTL to express desired properties of a solution ...
André A. Ciré, Adi Botea
ATAL
2007
Springer
16 years 26 days ago
Convergence and rate of convergence of a simple ant model
We present a simple ant model that solves a discrete foraging problem. We describe simulations and provide a complete convergence analysis: we show that the ant population compute...
Amine M. Boumaza, Bruno Scherrer
LFCS
2007
Springer
16 years 25 days ago
Model Checking Knowledge and Linear Time: PSPACE Cases
We present a general algorithm scheme for model checking logics of knowledge, common knowledge and linear time, based on simulations to a class of structures that capture the way t...
Kai Engelhardt, Peter Gammie, Ron van der Meyden
AOSE
2005
Springer
16 years 7 days ago
Improving AOSE with an Enriched Modelling Framework
Many approaches and tools assist the various tasks required to develop a multi-agent system (MAS), yet there still remains a gap between the generation of MAS models and program co...
Richard Hill, Simon Polovina, Martin D. Beer