In complex multi-agent fusion systems resource conflicts are very likely to occur. We propose an algorithm that determines the optimal sensing resource to fusion task assignment,...
While argumentation-based negotiation has been accepted as a promising alternative to game-theoretic or heuristic based negotiation, no evidence has been provided to confirm this ...
Philippe Pasquier, Ramon Hollands, Frank Dignum, I...
When intelligent systems reason about complex problems with a large hierarchical classification space it is hard to evaluate system performance. For classification problems, differ...
We introduce a constrained mechanism design setting called internal implementation, in which the mechanism designer is explicitly modeled as a player in the game of interest. This...
We present an overview of our work in information fusion for intelligence analysis. This work includes the Hats Simulator and the COLAB system. The Hats Simulator is a parameterize...