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AAAI
2010
15 years 8 months ago
Active Inference for Collective Classification
Labeling nodes in a network is an important problem that has seen a growing interest. A number of methods that exploit both local and relational information have been developed fo...
Mustafa Bilgic, Lise Getoor
AAAI
2010
15 years 8 months ago
A Temporal Proof System for General Game Playing
A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in Gen...
Michael Thielscher, Sebastian Voigt
AAAI
2006
15 years 8 months ago
MedEthEx: A Prototype Medical Ethics Advisor
As part of a larger Machine Ethics Project, we are developing an ethical advisor that provides guidance to health care workers faced with ethical dilemmas. MedEthEx is an implemen...
Michael Anderson, Susan Leigh Anderson, Chris Arme...
AAAI
2004
15 years 8 months ago
The Complexity of Global Constraints
We study the computational complexity of reasoning with global constraints. We show that reasoning with such constraints is intractable in general. We then demonstrate how the sam...
Christian Bessière, Emmanuel Hebrard, Brahi...
AAAI
2006
15 years 8 months ago
Exploring GnuGo's Evaluation Function with a SVM
While computers have defeated the best human players in many classic board games, progress in Go remains elusive. The large branching factor in the game makes traditional adversar...
Christopher Fellows, Yuri Malitsky, Gregory Wojtas...