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ATAL
2010
Springer
15 years 7 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
TSMC
2008
117views more  TSMC 2008»
15 years 4 months ago
Discovery of High-Level Behavior From Observation of Human Performance in a Strategic Game
This paper explores the issues faced in creating a sys-4 tem that can learn tactical human behavior merely by observing5 a human perform the behavior in a simulation. More specific...
Brian S. Stensrud, Avelino J. Gonzalez
ACCV
2010
Springer
15 years 1 months ago
Latent Gaussian Mixture Regression for Human Pose Estimation
Discriminative approaches for human pose estimation model the functional mapping, or conditional distribution, between image features and 3D pose. Learning such multi-modal models ...
Yan Tian, Leonid Sigal, Hernán Badino, Fern...
KDD
2009
ACM
180views Data Mining» more  KDD 2009»
16 years 7 months ago
Mining social networks for personalized email prioritization
Email is one of the most prevalent communication tools today, and solving the email overload problem is pressingly urgent. A good way to alleviate email overload is to automatical...
Shinjae Yoo, Yiming Yang, Frank Lin, Il-Chul Moon
CIVR
2007
Springer
144views Image Analysis» more  CIVR 2007»
16 years 17 days ago
Image retrieval on large-scale image databases
Online image repositories such as Flickr contain hundreds of millions of images and are growing quickly. Along with that the needs for supporting indexing, searching and browsing ...
Eva Hörster, Rainer Lienhart, Malcolm Slaney