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CIG
2005
IEEE
16 years 8 days ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey
CW
2005
IEEE
16 years 8 days ago
The Interactive 3D BreakAway Map: A navigation and examination aid for multi-floor 3D worlds
In this paper, we propose the Interactive 3D BreakAway Map (I3BAM), an extension of the wellknown Worlds In Miniature [6]. The I3BAM supports user navigation in virtual buildings ...
Luca Chittaro, Vijay Kumar Gatla, Subramanian Venk...
EDOC
2005
IEEE
16 years 8 days ago
An Interactive Approach for Specifying OWL-S Groundings
12 OWL-S is an instance of the Web Ontology Language (OWL) that is used to describe and specify semantic web services. While OWL-S provides a promising mechanism for specification...
Gerald C. Gannod, Raynette J. Brodie, John T. E. T...
ICDCSW
2005
IEEE
16 years 8 days ago
A Distributed Architecture for Management and Retrieval of Extended Points of Interest
This paper presents a distributed architecture for the management and retrieval of particular objects called POIsmarts. POIsmarts can be considered as the convergence between virt...
Claudio Bettini, Nicolò Cesa-Bianchi, Danie...
ICDCSW
2005
IEEE
16 years 8 days ago
Performing BGP Experiments on a Semi-realistic Internet Testbed Environment
We have built a router testbed that is connected to the Deter/Emist experimental infrastructure. Our goal is to create a semi-realistic testbed to conduct BGP experiments, measure...
Ke Zhang, Soon Tee Teoh, Shih-Ming Tseng, Rattapon...