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FLAIRS
2010
15 years 9 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
AIPS
2008
15 years 9 months ago
What Makes Planners Predictable?
In recent work we showed that models constructed from planner performance data over a large suite of benchmark problems are surprisingly accurate; 91-99% accuracy for success and ...
Mark Roberts, Adele E. Howe, Brandon Wilson, Marie...
EXACT
2007
15 years 9 months ago
PML 2: A Modular Explanation Interlingua
In the past five years, we have designed and evolved an interlingua for sharing explanations generated by various automated systems such as hybrid web-based question answering sys...
Deborah L. McGuinness, Li Ding, Paulo Pinheiro da ...
WSC
2008
15 years 9 months ago
Simulating culture: An experiment using a multi-user virtual environment
With increased levels of global trade, foreign policy making, foreign travel, and distance collaboration using the Internet, the issue of culture takes center stage. One needs to ...
Paul A. Fishwick, Julie Henderson, Elinore Fresh, ...
ECML
2005
Springer
15 years 8 months ago
Clustering and Metaclustering with Nonnegative Matrix Decompositions
Although very widely used in unsupervised data mining, most clustering methods are affected by the instability of the resulting clusters w.r.t. the initialization of the algorithm ...
Liviu Badea