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AAAI
1990
15 years 8 months ago
What Should Be Minimized in a Decision Tree?
In this paper, we address the issue of evaluating decision trees generated from training examples by a learning algorithm. We give a set of performance measures and show how some ...
Usama M. Fayyad, Keki B. Irani
AIIDE
2009
15 years 8 months ago
Supporting Dialogue Generation for Story-Based Games
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters i...
Christopher Michael Kerr, Duane Szafron
JBI
2006
107views Bioinformatics» more  JBI 2006»
15 years 6 months ago
KDE Bioscience: Platform for bioinformatics analysis workflows
Bioinformatics is a dynamic research area in which a large number of algorithms and programs have been developed rapidly and independently without much consideration so far of the...
Qiang Lu, Pei Hao, Vasa Curcin, Wei-Zhong He, Yuan...
TOPNOC
2008
15 years 6 months ago
Constructive Alignment for Teaching Model-Based Design for Concurrency
"How can we make sure our students learn what we want them to?" is the number one question in teaching. This paper is intended to provide the reader with: i) a general a...
Claus Brabrand
CONNECTION
2004
92views more  CONNECTION 2004»
15 years 6 months ago
High capacity associative memories and connection constraints
: High capacity associative neural networks can be built from networks of perceptrons, trained using simple perceptron training. Such networks perform much better than those traine...
Neil Davey, Rod Adams