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AIIDE
2007
15 years 9 months ago
A Believable Agent for First-Person Shooter Games
In this paper, we present a principled approach to constructing believable game players that relies on a cognitive architecture. The resulting agent is capable of playing the game...
Dongkyu Choi, Tolga Könik, Negin Nejati, Chun...
202
Voted
FLAIRS
2007
15 years 9 months ago
Document Semantic Annotation for Intelligent Tutoring Systems: A Concept Mapping Approach
The difficulty of domain knowledge acquisition is one of the most sensible challenges of intelligent tutoring systems. Relying on domain experts and building domain models from sc...
Amal Zouaq, Roger Nkambou, Claude Frasson
CSCW
2008
ACM
15 years 8 months ago
Hunting for fun: solitude and attentiveness in collaboration
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
Oskar Juhlin, Alexandra Weilenmann
178
Voted
DAGM
2008
Springer
15 years 8 months ago
Boosting for Model-Based Data Clustering
In this paper a novel and generic approach for model-based data clustering in a boosting framework is presented. This method uses the forward stagewise additive modeling to learn t...
Amir Saffari, Horst Bischof
ACL
2008
15 years 8 months ago
Integrating Graph-Based and Transition-Based Dependency Parsers
Previous studies of data-driven dependency parsing have shown that the distribution of parsing errors are correlated with theoretical properties of the models used for learning an...
Joakim Nivre, Ryan T. McDonald