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MM
2006
ACM
105views Multimedia» more  MM 2006»
16 years 26 days ago
Improving the experience of controlling avatars in camera-based games using physical input
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical...
Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek
SOFTVIS
2005
ACM
16 years 13 days ago
CVSscan: visualization of code evolution
During the life cycle of a software system, the source code is changed many times. We study how developers can be enabled to get insight in these changes, in order to understand t...
Lucian Voinea, Alexandru Telea, Jarke J. van Wijk
EMSOFT
2005
Springer
16 years 13 days ago
From statecharts to ESP: programming with events, states and predicates for embedded systems
Statecharts are probably the most popular mechanism for behavior modeling of embedded system components. Modeling a component involves using a mainstream language for features tha...
Vugranam C. Sreedhar, Maria-Cristina V. Marinescu
PATAT
2004
Springer
101views Education» more  PATAT 2004»
16 years 7 days ago
Fuzzy Multiple Heuristic Orderings for Examination Timetabling
In this paper, we address the issue of ordering exams by simultaneously considering two separate heuristics using fuzzy methods. Combinations of two of the following three heuristi...
Hishammuddin Asmuni, Edmund K. Burke, Jonathan M. ...
ATAL
2003
Springer
16 years 3 days ago
A formal compositional model of multiagent interaction
Interaction protocols for multiagent systems have been described diagrammatically in an extension of UML called AUML (Agent UML). In this paper, we show how to translate these pro...
Sea Ling, Seng Wai Loke