The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Abstract Modeling tools typically have their own interaction methods for combining virtual objects. For realistic composition in 3D space, many researchers from the fields of virt...
Abstract— Protocols for distributed hash tables (DHTs) incorporate features to achieve low latency for lookup requests in the face of churn, continuous changes in membership. The...
Jinyang Li, Jeremy Stribling, Robert Morris, M. Fr...
: We address the pose mismatch problem which can occur in face verification systems that have only a single (frontal) face image available for training. In the framework of a Bayes...
We introduce a behavior-based similarity measure which tells us whether two different space-time intensity patterns of two different video segments could have resulted from a simi...