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VRST
2010
ACM
15 years 4 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...
VR
2011
IEEE
309views Virtual Reality» more  VR 2011»
14 years 10 months ago
Two-handed tangible interaction techniques for composing augmented blocks
Abstract Modeling tools typically have their own interaction methods for combining virtual objects. For realistic composition in 3D space, many researchers from the fields of virt...
Hyeongmook Lee, Mark Billinghurst, Woontack Woo
INFOCOM
2005
IEEE
16 years 8 days ago
A performance vs. cost framework for evaluating DHT design tradeoffs under churn
Abstract— Protocols for distributed hash tables (DHTs) incorporate features to achieve low latency for lookup requests in the face of churn, continuous changes in membership. The...
Jinyang Li, Jeremy Stribling, Robert Morris, M. Fr...
PR
2006
117views more  PR 2006»
15 years 6 months ago
On transforming statistical models for non-frontal face verification
: We address the pose mismatch problem which can occur in face verification systems that have only a single (frontal) face image available for training. In the framework of a Bayes...
Conrad Sanderson, Samy Bengio, Yongsheng Gao
CVPR
2005
IEEE
16 years 8 months ago
Space-Time Behavior Based Correlation
We introduce a behavior-based similarity measure which tells us whether two different space-time intensity patterns of two different video segments could have resulted from a simi...
Eli Shechtman, Michal Irani