This paper describes our study into the concept of using rewards in a classifier system applied to the acquisition of decision-making algorithms for agents in a soccer game. Our a...
A learned lesson, in the context of a pre-defined organizational process, summarizes an experience that should be used to modify that process, under the conditions for which that l...
A pattern is a string of constant and variable symbols. The language generated by a pattern is the set of all strings of constant symbols which can be obtained from by substituti...
Thomas Erlebach, Peter Rossmanith, Hans Stadtherr,...
The input to an algorithm that learns a binary classifier normally consists of two sets of examples, where one set consists of positive examples of the concept to be learned, and ...
We present a method of grounded word learning that is powerful enough to learn the meanings of first and second person pronouns. The model uses the understood words in an utteran...