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ECTEL
2007
Springer
16 years 15 days ago
Mobile Social Software with Context Awareness and Data Uncertainty for Technology-Enhanced Learning
Mobile computing technologies and social software have given new challenges to technology-enhanced learning. Simple e-learning system personalization, adaptation and authoring beco...
Yiwei Cao
COLT
2003
Springer
15 years 11 months ago
A General Class of No-Regret Learning Algorithms and Game-Theoretic Equilibria
A general class of no-regret learning algorithms, called no-Φ-regret learning algorithms, is defined which spans the spectrum from no-external-regret learning to no-internal-reg...
Amy R. Greenwald, Amir Jafari
COLT
2003
Springer
15 years 11 months ago
Learning All Subfunctions of a Function
Sublearning, a model for learning of subconcepts of a concept, is presented. Sublearning a class of total recursive functions informally means to learn all functions from that cla...
Sanjay Jain, Efim B. Kinber, Rolf Wiehagen
ICALT
2007
IEEE
16 years 20 days ago
The application of IMS Learning Design to Develop Compute-based Educational Game
How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...
Miaomiao Zeng, Yueliang Zhou
AH
2006
Springer
16 years 9 days ago
Assessment of Motivation in Online Learning Environments
This research outline refers to the assessment of motivation in online learning environments. It includes a presentation of previous approaches, most of them based on Keller’s AR...
Mihaela Cocea