Mobile computing technologies and social software have given new challenges to technology-enhanced learning. Simple e-learning system personalization, adaptation and authoring beco...
A general class of no-regret learning algorithms, called no-Φ-regret learning algorithms, is defined which spans the spectrum from no-external-regret learning to no-internal-reg...
Sublearning, a model for learning of subconcepts of a concept, is presented. Sublearning a class of total recursive functions informally means to learn all functions from that cla...
How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...
This research outline refers to the assessment of motivation in online learning environments. It includes a presentation of previous approaches, most of them based on Keller’s AR...