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AIIDE
2009
15 years 7 months ago
Supporting Dialogue Generation for Story-Based Games
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters i...
Christopher Michael Kerr, Duane Szafron
CG
2007
Springer
15 years 6 months ago
Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on education is at its best when the students’ experimental feedback loop is very...
Mike Bailey
CJ
1998
118views more  CJ 1998»
15 years 6 months ago
Least-Squares Structuring, Clustering and Data Processing Issues
Approximation structuring clustering is an extension of what is usually called square-error clustering" onto various cluster structures and data formats. It appears to be not...
Boris Mirkin
IJON
2002
219views more  IJON 2002»
15 years 6 months ago
NEURObjects: an object-oriented library for neural network development
NEURObjects is a set of C++ library classes for neural network development, exploiting the potentialities of object-oriented design and programming. The main goal of the library c...
Giorgio Valentini, Francesco Masulli
KBS
1998
96views more  KBS 1998»
15 years 6 months ago
Case-based content navigation
This paper describes a document retrieval system called CAIRN that uses a case-based reasoning set using a large lexicon to automatically generate a case index to that document se...
Ian Watson, Heather Watson