Automated extraction of ontological knowledge from text corpora is a relevant task in Natural Language Processing. In this paper, we focus on the problem of finding hypernyms for ...
Mobile computing technologies and social software have given new challenges to technology-enhanced learning. Simple e-learning system personalization, adaptation and authoring beco...
A general class of no-regret learning algorithms, called no-Φ-regret learning algorithms, is defined which spans the spectrum from no-external-regret learning to no-internal-reg...
Sublearning, a model for learning of subconcepts of a concept, is presented. Sublearning a class of total recursive functions informally means to learn all functions from that cla...
How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...