— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
We introduce perturbation kernels, a new class of similarity measure for information retrieval that casts word similarity in terms of multi-task learning. Perturbation kernels mode...
This paper presents a method for recognizing human actions based on pose primitives. In learning mode, the parameters representing poses and activities are estimated from videos. ...
To realize context aware applications for smart home environments, it is necessary to recognize function or usage of objects as well as categories of them. On conventional researc...
Abstract— Bayesian filtering is a general framework for recursively estimating the state of a dynamical system. The most common instantiations of Bayes filters are Kalman filt...