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CEC
2009
IEEE
16 years 1 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
ICTIR
2009
Springer
16 years 1 months ago
Robust Word Similarity Estimation Using Perturbation Kernels
We introduce perturbation kernels, a new class of similarity measure for information retrieval that casts word similarity in terms of multi-task learning. Perturbation kernels mode...
Kevyn Collins-Thompson
CVPR
2008
IEEE
16 years 1 months ago
Pose primitive based human action recognition in videos or still images
This paper presents a method for recognizing human actions based on pose primitives. In learning mode, the parameters representing poses and activities are estimated from videos. ...
Christian Thurau, Václav Hlavác
FGCN
2008
IEEE
175views Communications» more  FGCN 2008»
16 years 1 months ago
Environment Recognition Based on Human Actions Using Probability Networks
To realize context aware applications for smart home environments, it is necessary to recognize function or usage of objects as well as categories of them. On conventional researc...
Hiroshi Miki, Atsuhiro Kojima, Koichi Kise
IROS
2008
IEEE
211views Robotics» more  IROS 2008»
16 years 1 months ago
GP-BayesFilters: Bayesian filtering using Gaussian process prediction and observation models
Abstract— Bayesian filtering is a general framework for recursively estimating the state of a dynamical system. The most common instantiations of Bayes filters are Kalman filt...
Jonathan Ko, Dieter Fox