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MM
2006
ACM
105views Multimedia» more  MM 2006»
16 years 12 days ago
Improving the experience of controlling avatars in camera-based games using physical input
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical...
Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek
DATE
2010
IEEE
110views Hardware» more  DATE 2010»
15 years 11 months ago
An RDL-configurable 3D memory tier to replace on-chip SRAM
—In a conventional SoC designs, on-chip memories occupy more than the 50% of the total die area. 3D technology enables the distribution of logic and memories on separate stacked ...
Marco Facchini, Paul Marchal, Francky Catthoor, Wi...
ICRA
2002
IEEE
161views Robotics» more  ICRA 2002»
15 years 11 months ago
A Method for Co-Evolving Morphology and Walking Pattern of Biped Humanoid Robot
— In this paper, we present a method for co-evolving structures and controller of biped walking robots. Currently, biped walking humanoid robots are designed manually on trial-an...
Ken Endo, Fuminori Yamasaki, Takashi Maeno, Hiroak...
WCRE
1997
IEEE
15 years 10 months ago
Reverse Engineering is Reverse Forward Engineering
Reverse Engineering is focused on the challenging task of understanding legacy program code without having suitable documentation. Using a transformational forward engineering per...
Ira D. Baxter, Michael Mehlich
BCSHCI
2007
15 years 8 months ago
A card-sorting probe of e-banking trust perceptions
This paper investigates the issue of trust mediation in eBanking. The card sorting technique was used to probe factors influencing subjects’ attitudes to alternative e-banking h...
Tim French, Kecheng Liu, Mark Springett