We study first-price auction mechanisms for auctioning flow between given nodes in a graph. A first-price auction is any auction in which links on winning paths are paid their ...
Nicole Immorlica, David R. Karger, Evdokia Nikolov...
In addition to providing small mean response times, modern applications seek to provide users predictable service and, in some cases, Quality of Service (QoS) guarantees. In order...
The aggregation of conflicting preferences is a key issue in multiagent systems. Due to its universality, voting has a central role among preference aggregation mechanisms. Votin...
An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames th...
This paper is an addition to the discourse surrounding interface theory and pervasive games. A buzzword by nature, the term ´interface´ needs to be investigated and redefined in...